Oct 26, 2006, 04:35 AM // 04:35
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Just A Digital Pimp Slap [DPS] - Guild Co-Leader
Profession: E/
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Omg New Updates
Elementalist
Armor of Frost: this skill no longer reduces your armor against fire.
Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds.
Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21.
Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21
Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21
Double Dragon: this spell no longer causes Exhaustion.
Eruption: decreased casting time to 2 seconds.
Fire, Water, Air, Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost.
Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds.
Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
Glyph of Energy: increased Energy reduction to 25.
Grasping Earth: decreased recharge time to 12 seconds.
Gust: decreased casting time to 1 second.
Inferno: decreased recharge time to 10 seconds.
Lava Arrows: increased damage to 10..40.
Lava Font: increased damage to 5..50.
Lightning Javelin: decreased Energy cost to 5.
Lightning Surge: no longer causes Exhaustion, increased Energy cost to 10.
Lightning Touch: decreased Energy cost to 5.
Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.
Phoenix: decreased recharge time to 10 seconds.
Searing Heat: decreased casting time to 2 seconds.
Shatterstone: increased damage to 25..100, increased conditional damage to 25..100.
Shock Arrow: increased damage to 5..45.
Smoldering Embers: increased damage to 15..75.
Swirling Aura: decreased recharge time to 45 seconds.
Teinai's Heat: decreased casting time to 2 seconds.
Vapor Blade: increased damage to 15..135.
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Oct 26, 2006, 04:46 AM // 04:46
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#2
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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these updates are AWESOME
every elem should now have glyph of elemental power in their bar.
water mages: shatterstone is incredible, vapor blade got increased, it was already a great spell when the time was right.
I hope mark of rodgort doesnt ONLY affect all adjacent foes, because i like using it to take down bosses.
With this update, it seemed that Anet was targeting spells that arent really used much, and they did a really good job!
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Oct 26, 2006, 05:11 AM // 05:11
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#3
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Ascalonian Squire
Join Date: Aug 2005
Profession: E/Me
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These look like awesome updates...the Elemental class just got lots of goodies!
Last edited by intent; Oct 26, 2006 at 05:26 AM // 05:26..
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Oct 26, 2006, 05:37 AM // 05:37
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#4
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Forge Runner
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my eyes poped out when I see glyph of lesser energy and attunment update. 5 energy for 30 energy + returned energy from attunement + 1 from attunement default; that's alot of energy without an elite.
While the conjur and mark of rodgort update is what I have been waiting for quite awhile.
Don't know what to say about shatter stone... that's alot of damage for a water spell. Need to go dig up that old build of mine...
lightning touch... about time! Actually... YOU ARE LATE!!
double dragon = basically no changes
phoenix is going to be interesting
glyph of elemental power... i don't know... we are only talking about 14 more damage per shot here. Would rather it increase attribute level by 4 but 1 shot.
lava font 50 dmg per tick? spirit killer? not sure what else to use it for. (I don't even use it for PvE)
lightning spam
tell me the purpose of swirling aura? This is a skill that will only be useful when ranger is the main dmg dealer in a new meta... unlikely.
ash blast... nice
On the other hand... other source of energy had been nerfed... that means ele's energy specialty is even more crucial now.
Last edited by Vermilion Okeanos; Oct 26, 2006 at 05:40 AM // 05:40..
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Oct 26, 2006, 05:49 AM // 05:49
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#5
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Jungle Guide
Join Date: Dec 2005
Location: South East England
Guild: Leader: Lady Hairy Armpits S[mell]
Profession: E/
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I was looking forward to my new Nightfall Ele, now I'm REALLY looking forward to it
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Oct 26, 2006, 07:08 AM // 07:08
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#6
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Young Money Merger [YM]
Profession: Mo/
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It's about time they finally did something major with the elementalists. The only thing they've been known for are flag running and just recently the obsidian flame spikes. Other than that, they've been pretty much useless and rarely used as a damage source in GvG.
I'm hoping with this new update that they will finally be used for what they are made to do - damage.
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Oct 26, 2006, 07:17 AM // 07:17
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#7
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Academy Page
Join Date: Oct 2006
Guild: Everyone Fights No One [Quit]
Profession: E/
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Meh, people in the PvP forum are already bashing the update going - "Why are they trying to make Ellies viable for DPS builds? ROFL~!"
And I just sit here, thinking to myself, "um...maybe because that's what they were designed for?"
I mean...just a wild guess...
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Oct 26, 2006, 09:56 AM // 09:56
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#8
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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WHAT?!?! We get some changes that actually is good for us?
Go go ANET!!!
Helios, let them bicker amongst themselves while we prepare our come back!
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Oct 26, 2006, 10:05 AM // 10:05
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#9
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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I wouldn't get too excited.
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Oct 26, 2006, 12:37 PM // 12:37
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#10
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Krytan Explorer
Join Date: May 2006
Guild: Silver Millenium
Profession: E/Me
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I guess everyone's constant badgering of the Ele job caught anet's eyes...*cough*
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Oct 26, 2006, 12:41 PM // 12:41
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#11
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Frost Gate Guardian
Join Date: Jun 2005
Location: Canada
Guild: DOI
Profession: E/Mo
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Shatterstone finally stand out.... with Water Magic 16 + Glyph of Elemental Power, Shatterstone does 230 dmg in 3 sec. Combine with Vapor Blade's 159 dmg.... I guess Anet finally decide to tone up Water Magic's Dmg !
I also like the Lighting Surge no Exhaustion update.... love this spell !
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Oct 26, 2006, 04:29 PM // 16:29
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#12
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Please, enlighten me. What are ANY of these changes good for?
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Oct 26, 2006, 06:03 PM // 18:03
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#13
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by Skuld
Please, enlighten me. What are ANY of these changes good for?
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Conjures are now much more valid in PvE, Glimmering Mark is viable.. not to mention using ele as a secondary is much more attractive, especially combined with Signet of Illusions. Double Dragon and Inferno you can now take fairly easily on a warrior. Lightning Surge might make a comeback? lol I don't know if that's good or not.. XD
Pheonix was already one of the only tolerable spells, and it got better. Not to mention that from the newer, bigger numbers on water eles, there will probably be more of them trying to get a group, and bringing good skills on accident!
Well maybe that's being too optimistic, but they might drag Blurred Vision or Maelstrom down there on accident.
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Oct 26, 2006, 06:24 PM // 18:24
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#14
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Glyph of Lesser Energy is really good now.
...that's like the only change here that I care about TBH.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 26, 2006, 08:26 PM // 20:26
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#15
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Wilds Pathfinder
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Most changes will affect PvE, AB and arenas. As ensign said glyph is cool now. Glyph of elemental power is nice too, but I'd rather just have another skill in that slot. Also: Lightning Javelin > Assassin.
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Oct 26, 2006, 09:02 PM // 21:02
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#16
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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lightning jav is nice, glyph of elem power is cool too....
glyph of elem power + shatterstone + freezing gust (NF) is going to be a great combo. If they arent enchanted, hit them with a vapor blade and they're practically dead.
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Oct 26, 2006, 10:56 PM // 22:56
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#17
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Academy Page
Join Date: Oct 2006
Guild: Everyone Fights No One [Quit]
Profession: E/
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Well...if they aren't enchanted and don't have a monk...or some protection skill...or a quick self heal...or...you get the picture.
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Oct 27, 2006, 12:04 AM // 00:04
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#18
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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well the same can be said about anything, cant it?
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Oct 27, 2006, 01:18 AM // 01:18
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#19
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Frost Gate Guardian
Join Date: Mar 2006
Profession: E/Me
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I am currently having a blast with my new arcane echo'd Shatterstone! 460 damage from 2 casts of a water spell, divided into 4 spikes to break through prot spells! Lethal in FA! (16 water + elem power glyph)
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Oct 27, 2006, 01:20 AM // 01:20
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#20
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Krytan Explorer
Join Date: Jul 2006
Location: Vancouver BC
Guild: Sorrow Masters
Profession: E/
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With Inferno's 10 sec recharge its another Starburst. Theres something wrong with attunes though. I used fire attune and i got 2 from a 10 energy spell. 1 from default and 1 from the atune, that means its only giving back 10%. I dont like glyph of concentration anymore....
I want to get Shatter Stone now too.
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